The light's been out for forty years.
You're here to fix that.
The Maritime Bureau hired you to fix a lighthouse on an island nobody talks about. The last keeper disappeared forty years ago. Your boat dropped you off. Then it left. It's not coming back.
The island has four biomes β forest, desert, snow, swamp β and each one has a camp of previous keepers who came before you. They're all still here. None of them could leave.
Each biome holds a camp of stranded keepers, a boss guarding a lighthouse component, and secrets buried deep.
Gather resources, craft weapons and tools, build shelter. The island provides β if you know where to look.
Four bosses guard four lighthouse components. Defeat them all to reassemble the light. Each fight is different.
An island with four distinct biomes, hidden areas, NPC camps, lore fragments, and a story that unfolds as you explore.
Relight the lighthouse. Attract the thing that turned it off. The final fight isn't a boss β it's the reason everyone's trapped.